Wild Magic Table

D100 AFFECT
1 Nothing Happens
2 Some where else in the world a planer creature enters this world
3 You are instantly restored to full health and cured of all ongoing effects
4 You highest level spell expended for the day is returned to you
5 All random numeric values doubled
6 Caster Deafened
7 Target Deafened
8 Caster Blinded
9 Target Blinded
10 All random numeric values halved
11 Spell duplicate if targeted spell it also hits the nearest closest target to original target, if AOE affects area twice
12 Spell Backfires targets caster instead with damage if non damageing instead deals 1d6 per caster level force damage
13 Saps Luck caster loses spell level in a negative luck bonus for next 1d4 weeks
14 Somewhere on the world someone falls in love with caster for 1d4 weeks
15 Caster’s party becomes hasted for 1d4 rounds
16 Caster’s hair all falls out
17 Caster becomes sickened
18 Target becomes sickened
19 Spell Fails
20 Spell goes off as normal but doesn’t expend itself
21 Caster loses all prepared spells for the day
22 Caster Instantly gain’s a mirror image of himself
23 The Weather Changes
24 Caster is affect as if he cast time stop for 1 round
25 A wave of magical force emanates from the casters body blasting all items he is carrying off his body for 5d10 feet dealing 1d4/caster level subdual damage leaving the caster naked and smoking
26 All coins on the caster are melted together
27 Nearest creature to caster is affected as if by a heal spell
28 All party members with 15 feet gain a 1d4 luck bonus for the rest to the day.
29 Spell Level is raised 1d4
30 Spell Level is lowered 1d4
31 Caster gains notice of a powerful person or organization
32 Caster gains darkvision for 1d4 hours
33 100 feet sphere centered at casters feet becomes a anti-magic zone for 1d4 hours
34 Caster gains 50% displacement for 1 hour
35 All writings within 5d6 feet of caster are erased
36 Casters fingernails grow by 1 foot
37 Casters hair grows 6 feet
38 Caster becomes fatigued
39 Target becomes fatigued
40 Caster becomes silenced for 1d10 rounds
41 Target becomes silenced for 1d10 rounds
42 2d10 charges for magic items within 5d10 feet of caster are drained
43 Caster may take a 20 on next knowledge check
44 Target gains 1d4 Mirror images
45 Caster gains 1d6 bonus to all melee attack rolls for 2d4 rounds
46 Target if randomly teleported 5d10 miles
47 Caster is randomly teleported 5d10 Miles
48 One random charged based item is restored to full
49 Everyone within 10d6 feet is affected by a heal spell (100 hp)
50 Caster winks out of existence
51 All metal on target rusts to uselessness
52 Target possessions ceases to exist
53 All metal within 10d6 feet rusts and becomes brittle
54 Spell chooses a random target and the target becomes as if it is the caster
55 Target is affect by tongues spell for 1d4 days
56 1 random gem appears in the casters pocket
57 Someone forgets about the casters existence
58 Caster falls asleep and receives a foreboding vision for 1d4 rounds even if normally immune
59 DM gets to make something up
60 Caster scorched by magical energies and receives 1st degree burns over 1d100 percent of body takes 3d6 sub dual damage
61 Casters Size increases by 1d4 categories for 1d4 hours
62 Casters Size decreases by 1d4 categories for 1d4 hours
63 Target enlarges
64 Target reduced
65 Caster lets out a roar and everyone for 6d6 feet take 5d6 sonic damage
66 Target is affect with a true strike spell for his next attack
67 Target becomes immune to that school of spells for 2d4 rounds
68 Caster gains a random breath weapon (6d8) 30foot cone reflex save
69 Caster’s gender is swapped for 2d4 weeks
70 Target’s gender is swapped for 2d4 weeks
71 All armor weapons and personal items with 5d10 feet are teleported 5d10+50 feet away and scattered
72 Celestial appears before the Caster
73 Demon appears before caster
74 Devil appears before caster
75 Spell explodes knocking caster back 1d10 ft per caster level and dealing 1d6 fire/1d6 force damage every other caster level
76 Caster’s spell automatically rolls 20 on the attack roll and spell overcomes spell resistance
77 Random character within 5d6 ft of caster gains +10 insight bonus on next skill check
78 Caster’s spell is changed into a random spell of the same level
79 Caster’s spell is maximized
80 Caster and target swap positions
81 Spell becomes quickened
82 Rift to plane of earth opens up and acid splashes out attacking everyone with 5d6 feet of the target for 2d6 acid reflex for half and any who fail reflex save take 1d6 more next round
83 Rift to plane of air opens up around caster a ball of lighting belches out and strikes anyone with 4d6 feet of caster for 2d6 damage reflex for half and any who fail reflex save take 1d4 sonic and are knocked prone
84 Rift to plane of water opens up and a ice blast out in a 6d10 foot cone in the direction of the spell everyone takes 3d6 cold damage and anyone who fails the save is slowed for 1d4 rounds
85 Rift to plane of fire opens and ball of fire explodes out engulfing the caster and all with 5d6 feet for 2d6 fire damage reflex for half and any who fail the save are on fire taking 1d4 damage until put out
86 Caster Glows as if he was a torch for 2d4 hours
87 Caster gains greater invisibility for 2d4 rounds
88 Target gains greater invisibility for 2d4 rounds
89 Caster emanates a sicking smell anyone with 3d4 feet must make a for save each round or be sickened caster is immune to this smell the smell lasts for 5d4 rounds
90 reroll twice
91 Caster is filled with a sense of euphoria and contentment he does need to eat, drink, rest, or use the restroom for the rest of the day and is immune to fear
92 Caster babbles in an unknown language and everyone for 6d10 feet must make a will save of become confused
93 Caster soils himself
94 Spell gains fear affect target must make a will save or flee in terror for 6d10 rounds
95 Caster suddenly becomes clean as if he had a great bath and cure of all illness and conditions and becomes well rested
96 Caster thought his spell was going wild but instead functions perfectly
97 Caster summons tentacle beast that rapes the caster repeatedly causing 1d6 bludgeoning damage per caster level and 1d4 bleed damage each round. Others within 20ft are also affected
98 All of casters allies can neither hear for understand any communication for the caster for 2d6 hours
99 Caster spontaneously summons a bag containing 10d10x10 platinum coins
100 DM’s choice
101 Caster dies, however, a proud ogre takes his place in the party. This ogre may have greatly differing demeanors, having just been summoned from his abode to the location of the party. These are all determined by a subsequent d10 roll. 1 the ogre is mentally handicapped, with -6 to INT. 2 the ogre is on ogre PCP (+3 STR) and will attack the party, unless the party manages a negotian check, DC 22. 3 the ogre’s current religion demands that he must blow up himself to kill the party, dealing 3d6 fire damage within 6d10 yards, unless the party manages a negotiation check, DC 22. 4 the ogre has Down’s syndrome (-2 all stats) and must be cared for by the sympathetic party. 5 the ogre is a sexual deviant, with a fetish decided by the DM. 6 the ogre comes bearing gifts for the party, decided by the DM. 7 the ogre is a seasoned war veteran with magical items (1H sword, shield, 2H sword, chest plate) that have a +3 enchantment bonus. He is also two levels higher than the party average. 8 the ogre informs a random party member that he has AIDS (-2 all stats) and walks off mumbling to himself in disgust. 9 the ogre has just graduated law school and has +2 to INT/CHR. 10 you have been replaced not by an ogre, but 1d4 feral kobolds.

NOTE if spell requires save it is the save of the initiating spell.

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